‘Labyrinth of a straight line’ is created by applying copper and high tech tape to canvas and is created by manually re-enacting a binary recursive computer program. The tape is applied to the canvas, across a pre-traced grid, in one continuous line that changes direction every so often and according to predetermined algorithmic rules. The line of tape is closed in a loop rendering the meandering path without and end or a beginning, while leaving parts of the canvas forever unexplored.
The work originates from the artists interest in the ways in which the digital world informs and crosses over into the physical one, and to materialise abstract principles by re-appropriating modified objects and industrial materials that fold in computational information.
Copper and high tech tape, two materials that sit at the opposite ends in the timeline of human production, are here applied to canvas as a physical reenactment of what is increasingly invisible.
The copper works are part of a series of geometrical compositions in which the three artists employ a mathematical kind of chance inspired by protocols, geometric abstraction and performance, and in which total control and total absence of control meet. In this series of works they adapt logically-derived systems and methods, such as computer algorithms or mathematical sequences, by creating an initial framework and then introducing an unpredictable element, here a recursive pathfinding algorithm, from which the unexpected emerges.
A version of this algorithm was first investigated in the 19th century by French mathematician Charles Pierre Trémaux as a strategy for solving mazes, and later adapted to search and organise large amounts of computational data.